Clash Royale Arena 5 Deck Clash Royale: Das sind die besten Decks im Überblick
Hier befinden sich alle Decks, die ab dem Zaubertal (Arena 5) verfügbar sind. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten. In diesem Clash Royale Wiki geht es um ein Arena 5 Deck. Es wird gezeigt, welche Karten ihr für dieses Deck benötig und wie ihr diese am. Also irgendwie komm ich mit meinem Deck nicht mehr zu Recht bzw nicht mehr weiter. Schaff es zwar immer kurzfristig in Arena 6 aber immer. Ein gutes Deck das ich gerade benutze ist. - Speerkobolde (lvl 7). -Bomber (lvl 7). -Riese (lvl 6). -Feuerball (lvl 5). -Musketierin (lvl 5). - Walküre (lvl 6).
Clash Royale Arena 5 Deck - Ähnliche FragenZap ist der Knall und ein Tank ist eine Einheit, die viel Schaden einstecken kann um so andere Einheiten zu schützen. Oben seht ihr die besten Kartendecks für die Arenen. Wir zeigen euch die besten Decks. Damit man grundsätzlich mal weiss wie man die Karten überhaupt spielt. Kannst du Mit dem Tornado umgehen zb. Alle Meldungen der letzten sieben Tage findet ihr in unserem Newsticker. Also: 1. Brauche Arena 8 M4tsProG4mer 5. Dazu erklären wir euch auch die jeweilige Strategie. Also zeigen wir euch weiter unten die besten Kartendecks für alle Arenastufen. Spiele FГјr Geburtstag 60 hexe ist schon level 3 das ist gut. Dazu Gesetzliche Feiertage Baden WГјrttemberg 2020 zum Beispiel die WalküreBd SwiГџ.Com oder Goblins. Kannst du Mit dem Tornado umgehen zb. Zu Beginn des Spiels habt ihr nur einfache Karten zur Verfügung.
Structure of Cards: P. I am waiting to hear from you guys about the decks and cards you are using to win all those battles and move to the higher arenas and win the tournaments.
Have you tried our decks or did you try to modify the provided deck and you might have made your very own powerful and personalized deck variation that helps you knock out your opponent within no time?
Please share your thoughts and custom decks in the comments section below. Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.
Share with friends. You might also like. Best Apps. You have to strategically use those to knock the enemy King and Princess from their towers in order to defeat the opponent and win crowns, trophies, and move forward in the Arena.
But here you have to build your own community, form a clan, and donate or share cards with the other clan members to earn XP experience points and progress through the game.
That is not all. There is a lot more to do and achieve within the game, but here in this blog post, we are more focused on the Clash Royale Decks as well as which decks are best for the different Clash Royale arenas to help you win all those battles and move further into the higher arenas.
The best Clash Royale decks we have shared below are suitable and valid for all arena levels starting from arena 1 to arena 13 and further.
I have even mentioned the average elixir cost so that you can better strategize your moves and figure out how long you will have to wait until you can play your next card.
Since arena 1, arena 2 and arena 3 are some of the most initial arenas in the Clash Royale game and one can easily reach the 3rd arena within a few days of playing the game.
So I decided to combine all three of them into one place. Furthermore, all the cards shown in this section can be easily unlocked and collected during the initial playtime.
A, Archers, Spear Goblins, Goblins. I have both Zap and Lighting ready to cast, depending on how my opponent reacts. Here he placed down another defensive building, the Cannon, so I cast lighting to take out both that and the Tesla that was shooting at my Hog Rider.
My Zap took out some Spear Goblins here and lets my Hog Rider get another few hits off at the enemy tower. My Archers are still unharmed and shooting from the back.
Archers actually do a lot of damage. The Archers finishes up the enemy tower and they are both still alive as my opponent places down a Tesla way too late.
Once you have taken down one enemy tower you can play a little more defensively and only push at the good opportunities. Here are some examples of defending.
Use the Lighting spell against the annoying X-Bow players. You also use Lightning vs spawner decks.
Even better if you can hit the Elixir Collectors at the same time. When a Pekka is arriving you want your cannon up in the middle of the area in front of your King Tower.
As he is approaching you place troops to distract the Pekka and get him to move in the direction you want. Here is another example with a Pekka, this time backed up with a bunch of Barbarians.
Use some troops to get the Pekka where you want him. Arrows combined with Zap can handle the Barbarians pretty well.
Here the Pekka is down and I Zap the Barbarians and leave my tower and cannon to deal with what is left of them. A good way to deal with both Barbarians and stronger troops is to distract them back and forth by placing your cheap troops in good spots.
This deck is awesome and so much fun to play. It makes for really exciting games with lots of action as you will always have cards to play.
Please let me know what you guys think about the deck, as it looks now this will be my 1 deck pushing up towards Legendary Arena.
How can you defend with this deck against an air deck consisting of atleast two of baby dragon, ballon and minion horde. By the time one of them is killed by the troops the other would have either destroyed the tower or brought it too very low health.
Hey Oyvind, I like this deck a lot, ty — a lot of fun to play with. But i have low level troops and before i decide to level them up I just wanna know from you if you think the deck still if good even today?
What do u think? I think it would still be good with some changes to it. Great guide. This arena was too much difficult to complete. This deck became so popular!
I can see it everyday on tv royale?? But a well placed cannon in the middle can take out barbs with the help of your tower. Uhh… I used it once.
I just sent a hog rider after the bomb tower, but the baby dragon can be taken down by archers and spear gobs. I find Hog Rider easy to counter too..
I am in Arena 4, but I really like the style of this deck. Is there something I can use to replace Zap?
And using an elixir 6 Lightning to take out an elixir 5 Bomb Tower seems wasteful. Yes… Best this deck could do is put a hog and zap whatever comes up while it kills the bomb tower.
Low arena 5. Ok as for your pros and cons, the cheapest card here is the archers, but if you use the cards right, you can get a lot out of your elexir.
Any updates on this deck dude? Ive been using this since 1. Are you still using this deck to push at arena 8? That makes for an even lower elixir deck that is a lot of fun to play.
Is it effective or this low elixir rush deck is more good to use? Hog Freeze is good too, but I prefer the low elixir deck.
This deck really work!Dann habt ihr bestimmt schon Arena 4, Arena 5 oder Arena 6 erreicht. Wir zeigen euch hier die besten Kartendecks für diese Arenen. - I've been experimenting a lot lately, and I made 3 decks that got to legendary arena. This deck that i'm making a guide on is the most consistent.
Clash Royale Arena 5 Deck VideoClash Royale : UNDEFEATED! : BEST ARENA 5 DECK! Freut euch zum Beispiel auf den Schweinereiterden Infernoturm oder den Golem. Opteck Demo all den Reddit Shattered Skies bieten wir euch viele weitere Artikel zum Spiel. Oben seht ihr die besten Kartendecks für die Arenen. Wir zeigen euch hier die besten Kartendecks für den "2v2"-Modus. Wir begleiten euch dabei mit wichtigen Einsteigertipps für Clash Royale und zeigen euch auch, wie ihr etwa im Touch-Down-Modus erfolgreich seid. Trymacs hat über ein ähnliches deck ein Video. Dezember Kriegsberatung. With the new update Archers will be even stronger, as they now will attack just as quickly as Spear Goblins. In that case Lightning works really well at taking out these defences so that you Hog Rider can reach the tower successfully. I place them behind my towers so that I can place tank units, like Knight, Valkyrie or Baby Dragon, in fromt of them before they reach the bridge. Charlie April 14, Reply. Another bitter cynic Cs Bet 10, Reply. Bally Wulff Online Casino might still survive depending on level, but it will leave them low enough for your tower to take them out without taking damage. Oyvind Kvanes March 22, Reply.
Can be used on towers for a clutch win. Valkyrie: Use it to take out low elixir cards and tank for ranged troops.
Good with hog rider. Hog rider : great for tanking and getting good damage. Use it to clear out bomb towers.
Goblin barrel : add it to your final push for support. It is an optional card and could be replaced by another support troop.
This deck got me into arena 6 and has a 3. Also, it doesn't use any epic cards. This deck almost always has a guaranteed 1 tower win.
The only thing that can really counter this deck is bomb tower. I usually always place the cannon down before I attack. You then cycle through your troops I'd say go with spear gobs and then regular gobs, then maybe minions until you get to the hog rider.
You the want to either save 6 or 8 Elixr, as you will be attacking now, unless he attacks, then stop that attack with fireball or cannon.
You should be able to get to his tower. You then want to zap the tower and whatever else he places to counter your push.
If done correctly, you can take up to half his tower. Do this a couple more times until you have a tower down. You then want to defend until the game is over.
The main push in this deck are the hog rider and goblins. This best part of this deck is that it has great defense as the cannon, fireball, zap and mini pekka provide a counter for nearly everything.
The Fireball counters barbs or minion horde and even spawner. The zap counters small troops or stuns big troops in your tower range and cannon is a great defense building for wearing away at hogs or plain defense.
Mini Pekka is the best counter, skeletons are good for big troops. This deck is extremely tempo-oriented, and needs to be played adaptively to succeed.
A lot of it is response-based since you can almost always take down your opponent's threat and have your guys still standing, which you can follow up by throwing down a card that contrasts the one currently up i.
What I like about this deck is how flexible it is--if you need to take down a swarm but don't have barbarian or bomber, you can counter with your own swarm, or drop a dragon.
Big guy but no swarm? Try a sniper and archers. You can improvise and succeed. That being said, it's really important to note that you're constantly walking the line here, so if you make a single mistake it can cost you the game.
I've lost a few too many games where I placed my guys too close or far and lost a tower, or played x minion only to realize y would have been better a second later.
So the faster on your feet, the better. Rocket - Eliminates most of the garrisons and defense if can take out more than 1 building or a group.
Minion Horde — good for long-range attacks combined with rage spell. This is on the second position in our list of best decks for arena 3 in Clash Royale because it might not work each and every time just like the first one.
This deck includes the following troops:. Not only you need the best cards but also you need the cards that would provide you more number of troops.
With the cost efficient cards you should check whether they are strength effective or not. Both, the goblins and the barbarians are best for keeping the number high as well each if the card summons separate units.
The biggest issue with the game is that when your opponent deploys some card and you have nothing to answer that card, you would be surely in trouble.
So always keep a card for emergency when some arrow or fireball types of card are suddenly dropped by the enemy in to the battlefield.
The giant skeleton is your main troops of all, it can defeat a large number of troops at once and deploys a large bomb after dying that would surely help you to win the game, so use it at the right time and be careful while using it.
If you place the X-Bow at right place it would take away all the health and power of the tower and you can easily destroy it, when remains in the field for right time.
This seems to be monotonous at the very first time but you would probably like this deck and strategy depending on what cards your enemy plays.
You can protect the X-Bow with arrows or your own army of barbarians, baby dragon or Valkyrie. Rocket is a type of card that costs a lot of elixir but can turn the side of battle if used at the right time.
Usually people use it when the towers had gone through a lot of damage and then this card is the life saving and then becomes the main factor to decide the win and lose sides of the game.
As you complete any arena you get some new troops as compared to when you started the previous one. Also, now you have upgraded troops and towers to perform better in battles.
So by keeping all the new troops and everything we have got the three best decks for area 4 of clash royale for you. This is our very first and most incredible deck among all that we have used for arena 4 in this article.
So be careful and use every card wisely. The main focus of this deck is to push your troops to the towers just after defeating the troops of your opponent.
Giants and barbarians would be the powerful damage troops while witch can deploy its skeletons to cover them up and give a push.
Goblins and archers do what they are made for, defend your towers and could prove themselves as the best defenders for your troops as well.
The Tesla proves to be the best defense card as well especially when it is on the ground already and you are pushing your troops to the other side. The tesla will hide itself until and some enemy passes over by.
Use the tesla near bridges on both sides or from where you are moving towards enemy. You can use arrows and fireball normally but I would recommend you to save them and use only when required.
Unlike other X-Bow decks, this one is more defending and reactionary kind of deck. Just like other X-Bow decks, in this also you need to focus mainly on the attacks and defense of X-Bow, which is a little hard but you can do it with ease if you keep an eye on what cards enemy is going to play.
You should react at the right time to the cards played by your opponent. Valkyrie and baby dragons can take care of small groups of enemy units.
Minion horde and goblin barrel are the two cards that you should use for attacking a large unit of enemy groups with your large army, especially one that is heading towards your X-Bow.
Tombstone is a great unit that can be used frequently to keep enemy units busy and defend your X-Bow so that it gets more time to deal damage with the towers.
The longer the X-Bow stays on your field, the more are the chances of your win. Arrows and rocket proves to best when you need to finish a whole group of small units at once or while deal damage to the almost lost tower.
Instead use Valkyrie or Tombstone to summon more units and send baby dragon after them to threaten the enemy. As the name suggests, here you need to take care of the elixir and manage it wisely.